Sold girl town patch download
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The Spirit Quests introduced in STORY OF SEASONS: Pioneers of Olive Town version 1.1.0 unlock a series of challenging requests in which the protagonist acts as a medium between townsfolk and Sprites. The new Spirit Quests will be available once the player triggers all existing Town Development Events and saves enough Town Development Points.
#Sold girl town patch download free#
Spirit Quest rewards feature fresh new looks and abilities including:Īlongside news of the free 1.1 update, it was also revealed that Story of Seasons: Pioneers of Olive Town has already sold 1 million units worldwide for the Nintendo Switch since its Marelease date. If anyone is interested in picking up the title, you can out our official review here. There is also plenty of other great content below, including an interview with the developers and lots of news.I’ve added food (and hunger) to the game.
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Food will serve two purposes: primarily it’s as a simple upkeep mechanic. Slaves require food to survive and food costs money. The second purpose is as a morale booster.įor every slave you acquire you have another mouth to feed. But you don’t buy or manage a food stock. Instead, your characters will passively consume some amount of units of food every turn and at the end of every week you pay for the total food consumed.
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You can set how much food is allocated to each of your characters. You can starve a slave to save money, however they’ll be less happy and weaker as a result. You can also reward slaves by giving them extra food, which will have similar but positive effects. Naturally, the owner/player character requires more food than the common slave to be content.Īt the end of the day this is a fairly inconspicuous addition. Tags: adult gamedev, Brothel Simulator, House dominae, nsfw, slave sim Writing smut The player is not required to manage their food consumption if they don’t want to, as long as they can earn enough to pay for the weekly food expenses. I just don’t end up posting as much as I probably should but development-wise I’m pretty much on the same pace as always. Maybe a little bit slower since work has been pretty hectic this fall. Looking back at what I’ve done most of it have been focused on various systems in the game, which makes for really poor screenshots so bear with me. Personality traitsĬharacters can now be defined with a personality trait. This is actually a very minor addition but it should be helpful when creating characters. Personalities work just as any other trait, but a character can only have one. I realized that a bunch of the psychological traits would serve better as personality traits, like “Shy” and “Slutty”. I stole this system from SoldGirl Town, almost in its entirety. In short, slaves now have two new stats: Loyalty and Reason (previously Mental health). These attributes are then used to determine the slave’s current state of mind or “mood”. By slowly changing these stats through their actions, the player can alter the mood of a slave to successively make them more compliant and eventually Slaves generally start out with low loyalty and high reason resulting in a hateful mood. It’s worth mentioning that this completely obsoletes the slave leveling system, which I’ll remove at some point. But I think I like this system better because it’s more nuanced and it adds a secondary way to affect a slave’s obedience besides the insubordination/punishment system. I redefined the skills and categorized them in groups a primary group (Manual, Oral, Anal, etc.) and a secondary group (Elegance, Perversion, Technique, etc.) The point is that every sexual activity will require a skill in the primary group and (optionally) some skill from the secondary group.